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Question by MattDahEpic · Apr 23, 2014 at 06:08 PM · prefabmouselookfirst person controller

Default First Person Controller; turn off mouse look, view still moves

So Ive attached a script to the default first person controller prefab, and i'm using var mouseLook : MouseLook; and mouseLook = gameObject.GetComponent(MouseLook); to retrive the MouseLook script, which then, later in the script, i use mouseLook.enabled = false; to disable the mouse look. Turning side to side is disabled perfectly, but i can still look up and down with no side to side rotation. I was wondering how to fix this as i'm using it to freeze the character without freezing the game so that the player can click some buttons.

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avatar image sengel · May 04, 2014 at 06:14 AM 0
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I'm getting the exact same problem, if it's any consolation...

avatar image AlucardJay · May 04, 2014 at 06:30 AM 1
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There are two $$anonymous$$ouseLook scripts : one on the player; one on the camera.

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Answer by sengel · May 04, 2014 at 06:42 AM

alucardj got it. You have to disable the MouseLook on the camera. I used a simple

 private MouseLook[] mous;
 mous = GetComponentsInChildren<MouseLook> ();
 mous[0].enabled = false;
 mous[1].enabled = false;

kinda thing. mous[0] will be the charactercontroller MouseLook, and mous[1] will be the MainCamera MouseLook.

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