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Should I use Unity in this project
Hi everyone,
I have this project that i have to made a simple multiplataform aplication that is based on some flash games with a lot of graphics manipulation. Should you recomend use unity in this project, my idea is to have something that i with minor changes can deploy to web browser, android and ios.
The project is a game like "who wants to be millionaire" but for children, i have all question in a xml, and they have different types, like multiple choice, true or false, order some words. I need also do something like pou or talking tom, with some simple animations.
Can you suggest me some tutorials ?
thanks
Answer by Owen-Reynolds · Mar 06, 2014 at 02:37 PM
It sounds like you are wanting to learn Unity anyway, and this is an excuse project to do so with. It sounds fine for that. And "going from Flash to Unity" is almost a specific enough UA question.
Unity's "javascript" is probably different enough from actual javascript to cause delays. I think it's worth learning C#. It's a more mainstream language, with examples and support over the entire internet.
Then, having never used it myself, Unity's special 2D system seems to be still in beta. And is mostly(?) a dumbed-down version of 3D. If you think you will ever want 3D elements (even 3D models in a side-scroller) in later projects, feel free to consider using the non-3D version of things. Like, I find the 3DText elements scale better over different-sized screens. In general. Unity fake-2D works fine: arrange 3D stuff on a flat surface with a fixed Orthographic camera. But, if you hated every word in that sentence, Unity 2D is probably also fine.
Thanks for your answer. I think in future i will use 3D and based on what you said maybe it's better use 3D with a fixed camera. In terms of development, my game is based on a lot of text and user interaction, how i can handle with menus and changing screen ? With camera movement ?
People have been making 2D style games with Unity3D for a while, and asking a lot of specific Q's here about all that stuff. I think there's currently more info on "using full 3D to fake 2D" than on the 2D system, only b/c the 2D system is new. For me, the only confusing part is that "2D" can refer to either method.
Answer by haim96 · Mar 06, 2014 at 01:50 PM
before someone will close this thread and kick you to the forums i will say that you can create with unity these things. for tutorial you can get some here: http://unity3d.com/learn/tutorials/modules
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