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Question by Dzejkob1218 · Jun 08, 2014 at 04:53 PM · c#variablefind

Can't change variable in script cia "GameObject.Find" (C#)

I'm a begginer in scripting (I'm write in C#) and I'm making a scene in which there is a spawning manager which controls enemy population and when it drops below maximum, it spawns new enemies over time. Now what I need to do is to write a script which will be attached to enemies and decrease variable of population by one when enemy dies, but I can't figure out how to do this. My testing script looks like this:

 public class EnemyScript : MonoBehaviour {
     public float hp = 100f;
     public Component ManagerSript;
         
         void Start ()
         {
         ManagerSript = GameObject.Find("SpawningManager").GetComponent<ScriptAttachedToManager>();
         }
         
         void Update ()
     {        
         if (hp < 0){
             //Other dying stuff
 
             //Here I want to decrease float variable called "EnemyCount" in script attached to the manager, when I delete this line there are no errors
             ManagerSript.EnemyCount--;
         }
     }
 }

But when I save this script I get this error: Assets/EnemyScript.cs(22,38): error CS1061: Type UnityEngine.Component' does not contain a definition for EnemyCount' and no extension method EnemyCount' of type UnityEngine.Component' could be found (are you missing a using directive or an assembly reference?) Also, without the last line there are no errors. I have no idea what is wrong here. Please, help me.

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Answer by Eric5h5 · Jun 08, 2014 at 05:06 PM

Use the actual type (which is the name of the script), not Component.

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