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               Question by 
               abhishakverma · Mar 05, 2014 at 02:24 PM · 
                c#javascriptjavascripting  
              
 
              How I can find the complete event of my animation
I am creating a demo in which I play two animation one is default which always run in background and one is when I clicked on my button. I want my default animation stops until my clicked animation not completed and when my clicked animation is complete i will play my default animation again.
 using UnityEngine;
 using System.Collections;
 
 public class hump_movement : MonoBehaviour {
 
     // Use this for initialization
     public GUITexture humpbutton;
     public AnimationClip humpanim;
     public AnimationClip idle;
     public bool myvar= false;
     
     
     void Start () {
     }
     
     // Update is called once per frame
     void Update () {
 
         if (Input.GetMouseButton (0) && humpbutton.HitTest (Input.mousePosition)) {
 
             animation.Play(humpanim.name);
             Debug.Log("1");
             }  
 
         else if(!Input.GetMouseButton (0) && humpbutton.HitTest (Input.mousePosition)){
             animation.Play (idle.name);
             Debug.Log("2");
             
                   }
           }
 }
 
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by bAStek · Mar 06, 2014 at 12:51 PM
Try to use coroutines. Or look at this THREAD HERE
 void Update () 
 {
  
        if (Input.GetMouseButton (0) && humpbutton.HitTest (Input.mousePosition)) 
        { 
          StartCoroutine(PlayAnimation(humpanim.name));         
        }  
 }
 
 IEnumerator PlayAnimation(string animationName)
     {        
         animation.CrossFade(animationName, 0.3f);        
         yield return new WaitForSeconds(animation.GetClip(animationName).length); // wait untill animation ends        
         animation.Play(idle.name);        
     }
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