Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by yaapelsinko · Apr 23, 2014 at 03:40 AM · gameobjectinstantiatenull

Why is uninitialized GameObject != null?

I have an script object with references:

 public GameObject prefabObject;
 private GameObject instanceObject;

Which is self-explanatory;

Then I want to show and hide it this way:

 private void ShowObject()
 {
     if (this.instanceObject = null)
     {
         this.instanceObject = (GameObject)Instantiate(this.prefabObject);
     }
 }
 
 private void HideObject()
 {
     if (this.instanceObject != null)
     {
         Destroy(this.instanceObject);
     }
 }

But when trying to instantiate it, it never comes under "if null" check, like instanceObject is never null. Why is that?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image getyour411 · Apr 23, 2014 at 04:03 AM 0
Share

Usually equality is tested with == dunno if different rules apply for testing null

avatar image yaapelsinko · Apr 23, 2014 at 04:34 AM 0
Share

Goddamit. :)

avatar image getyour411 · Apr 23, 2014 at 04:39 AM 0
Share

I smiled ;-)

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by SeeSharp · Apr 23, 2014 at 04:06 AM

Hi,

It never goes through the 'equals to null' check because it seems as if you only have one equals sign instead of two. I'm not really sure if that's what's going on in your actual script, or if you just made an error copying it over, so I can't know if I'm correct.

So this line: if (this.instanceObject = null) should be: if (this.instanceObject == null).

If you need any further assistance , please ask.

Best of luck,

SeeSharp.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image yaapelsinko · Apr 23, 2014 at 04:33 AM 0
Share

I'm dumb. :) Bet it will be an 3000 A.D. and people still will get caught in it.

Strange that VS2013 Express didn't warned me. Or result of an assignment "null" to an object returns boolean, I dunno...

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Instantiate gameObject returns null? 1 Answer

[SyncVar] GameObject Instantiate returns null. 1 Answer

Clone Selector 1 Answer

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Change a Script Var of an Instantiated Object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges