Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Scud · Dec 08, 2012 at 09:41 AM · physicsprefabdestroyoncollision

How to properly destroy object

I'm have Prefab (House), that consist from two parts - Walls and Roof. Also, script attached to House Prefab pCylinder1 (Walls) and pSphere1 (Roof)

When I throw a missile at my Home Prefab to destroy house, missile with this code:

 function OnCollisionEnter ( collision : Collision) { 
      Destroy (collision.gameObject); 
      //Destroy (collision.transform.parent.gameObject);
      }
 Destroy (gameObject); // missile ends here 

But when I hit House with my Missile (for example, I hit it in the roof), it's only pSphere1 (roof) destroyed. And script attached to my House prefab does not destroy script, it's running even after roof and walls destroyed. I used empty gameObject to nest my House, but with no result. If I destroy parent of collision object instead of object, it works fine, but it's ends up with error when i hit more simple gameObject - which contain only one element (ForExample, GameObject -> Cube) What should I do, to have a Cube like behavior on my House Object?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by sparkzbarca · Dec 11, 2012 at 08:27 AM

go to the parent then

foreach (transform child in parent.transform) { destroy(child.gameobject); }

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Scud · Dec 12, 2012 at 05:49 PM 0
Share

I'm using javascript, I don't get what how to do foreach (transform child in parent.transform)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Removing A Component From An Instantiated Prefab After X More Are Instantiated 1 Answer

Box Collider 2d don't stop the object (prefab) 2 Answers

Deleting a GameObject 2 Answers

Destroy Mesh Renderer under physics possible? 1 Answer

How do I enable an object when it is destroyed? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges