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Question by Selevan · Apr 22, 2014 at 11:46 PM · collisionvelocityslowing

Vehicle slows down, while touching two platforms

So, i have a game, something like skyroads, where you drive a vehicle forward, jump on other platforms, etc.

I am using rigid.velocity to move the vehicle, and my problem is, when the vehicle is on the "connection" between two different platforms (like here), it's speed and acc is about 40% worse.

How do i fix that?

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avatar image Selevan · Apr 23, 2014 at 03:04 PM 0
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Anyone? ..

avatar image Selevan · Apr 24, 2014 at 08:38 AM 0
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Anyone again? :(

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Answer by Andres-Fernandez · Apr 24, 2014 at 08:56 AM

Check the physics material. It probably has to do with the friction combine.

http://docs.unity3d.com/Documentation/Components/class-PhysicMaterial.html

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avatar image Selevan · Apr 24, 2014 at 10:26 AM 0
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Doesn't seem to do anything. Changing the friction combine is only making the car harder/easier to speed up. The 40% difference still exists no matter what i do.

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