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Vehicle slows down, while touching two platforms
So, i have a game, something like skyroads, where you drive a vehicle forward, jump on other platforms, etc.
I am using rigid.velocity to move the vehicle, and my problem is, when the vehicle is on the "connection" between two different platforms (like here), it's speed and acc is about 40% worse.
How do i fix that?
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Answer by Andres-Fernandez · Apr 24, 2014 at 08:56 AM
Check the physics material. It probably has to do with the friction combine.
http://docs.unity3d.com/Documentation/Components/class-PhysicMaterial.html
Doesn't seem to do anything. Changing the friction combine is only making the car harder/easier to speed up. The 40% difference still exists no matter what i do.
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