- Home /
Can't get animation preview to display the correct model.
Imported a Rat model from Maya in FBX format. It currently has two animations, Idle and Walk. When I go into the Animator I set the rig to Humanoid, only the default Mechanim model for a humanoid appears, despite various attempts to change it to the rat model I imported.
Does anybody know why I can't get the model to change to the correct model. I am also getting some errors in the Console, none of which I can make heads or tails of why they're coming up.
transform.position assign attempt for 'root(Clone)' is not valid. Input position is (NaN,NaN,NaN)
transform.position assign attempt for 'PreRenderCamera' is not valid. Input position is (NaN,NaN,NaN)
Null Reference exception: Object reference not set to an instance of an object. UnityEditor.PreviewResizer.PixelPreciseCollapsibleSlider(Int32 id, Rect position, Single value, Single min, Single max, System.Boolean& expanded)(at C:/BuildAgent/work/cac08d8a5e25d4cb/Editor/Mono/GUI/PreviewResizer.cs:156)
Your answer
Follow this Question
Related Questions
Any suggestion for third person aiming animation ? 1 Answer
Target matching on moving object 0 Answers
Combine pose with animation 0 Answers
Object pool with "Null Reference Exception" problem 1 Answer
Detecting gameObject from 3D rayCast 1 Answer