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Question by madval · Apr 26, 2011 at 05:21 PM · animationkinectkeyframe

Play animation from arbitrary frame and extract information

I am taking live user feed using a Kinect and trying to synchronize a walk animation to the users hand movements.

eg. when the user brings his right hand fwd and left hand behind I need to start playing the walk animation file from say frame 50.

so I need to start my animation from a certain frame is there any way to do this in unity.

and if this is done is there anyway to extract skeleton properties from that frame - for example say orientation of the root node or position of the elbow etc.?

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Answer by Bryan 4 · Apr 26, 2011 at 05:34 PM

AnimationState.Time can be used to set to a specific time in an animation.

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avatar image madval · Apr 26, 2011 at 06:19 PM 0
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ahh thanks. just checked out the Animation state class and you are correct. I'm yet to try it out though.

avatar image madval · Apr 26, 2011 at 06:32 PM 0
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but is there anyway to get that keyframe data - for example the joint position/angles for that position?

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