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This question was closed Oct 22, 2014 at 12:14 PM by thef1chesser for the following reason:

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Question by thef1chesser · Oct 22, 2014 at 12:00 PM · c#materialloadresources

Resources.Load doesn't load my materials

I am trying to load in several materials at the scene start so it doesn't have to load these every update they're needed. so this is directly in void Start()

 materials = new Material[2];
 materials[0] = Resources.Load<Material>("Materials/Material1");
 materials[1] = Resources.Load<Material>("Materials/Material2");
 Debug.Log(materials[0].name);

However to me this seems like it is described http://docs.unity3d.com/ScriptReference/Resources.Load.html yet I only get a NullReferenceException since nothing is being loaded in the material array.

I've checked if the naming was in anyway incorrect but they are the same. I'm confused.

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avatar image thef1chesser · Oct 22, 2014 at 12:13 PM 0
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well this was the issue... thank you.

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Answer by Landern · Oct 22, 2014 at 12:05 PM

Are your materials in a folder called "Resources"? This is a requirement for loading, you can have multiple Resources folders in your assets folder however, but it must be in that folder as a base to use Resources.Load.

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