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Question by Geoth21 · Apr 22, 2014 at 10:40 AM · crashwebplayermemorycrashes

Refreshing Crashes Web Player

Hi,

I am developing a series of minigames and only in one game i get this crash when refreshing the page of the web player immediately after initiating the first scene.

 Unity Web Player [version: Unity 4.3.5f1_cab656801c19]
 
 webplayer_win.dll caused an Access Violation (0xc0000005)
   in module webplayer_win.dll at 0023:0561718b.
 
 Error occurred at 2014-04-22_120138.
 C:\Program Files (x86)\Google\Chrome\Application\chrome.exe, run by dev_2.
 56% memory in use.
 0 MB physical memory [1798 MB free].
 0 MB paging file [1933 MB free].
 0 MB user address space [3757 MB free].
 Write to location 0000000c caused an access violation.
 
 Context:
 EDI:    0x00000002  ESI: 0x05d4d024  EAX:   0x00000000
 EBX:    0x05d98a28  ECX: 0x05d98da0  EDX:   0x05d98d80
 EIP:    0x0561718b  EBP: 0x001eec24  SegCs: 0x00000023
 EFlags: 0x00210202  ESP: 0x001eec24  SegSs: 0x0000002b
 
 Bytes at CS:EIP:
 89 50 0c 89 42 08 8b d7 c1 e2 05 03 55 08 8d 54 

From the series of games that i am developing its the only one that does that and in fact it's the smallest on size, only around 40 mb. Any help would be greatly appreciated.

Thanks in advance!

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avatar image Graham-Dunnett ♦♦ · Apr 22, 2014 at 10:42 AM 0
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There's nothing in that log that will help anyone work out what happened. Probably better for you to think hard about what's different between this one game and the others. (Usually it relates to the old, refreshed app hanging onto system resources and this stops the new instance of the game from starting up.)

avatar image Geoth21 · Apr 22, 2014 at 10:55 AM 0
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Don't know if that was the issue, but currently what i fixed is one object that had don't destroy on load was being created again if i pressed the home button. That shouldn't been the cause of the error because i was refreshing the page without pressing the button that loaded back the starting screen. For some reason though for now it has stopped throwing the error.

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