Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by hern · Apr 22, 2014 at 09:01 AM · raycasttouchdestroy

How to Destroy multiple object on one hit?

I'm use Raycast. when I'm touch the program destroy one object but my figer is hit 2 object

using UnityEngine; using System.Collections;

public class create : MonoBehaviour {

public GameObject prefab;

public float gridX = 33f;

 public float gridY = 1f;

 public float spacing = 2f;

 public float startsize = 3.5f;
 public float size = 1.0f;
 public float resize;
 private GameObject temp;
 public int j;

 Vector3 spawn_position;
 //ConnectDB conDB = new ConnectDB();

 void Awake(){
     //conDB.OpenConnect ();
 }
 void insert(string button_size, string status, string button_position, string hit_position)
 {
     /*string sql = "INSERT INTO DEx1(ButtonSize, Status, ButtonPosition, HitPosition) VALUES ('"+ button_size +"','"+ status +"','"+ button_position +"','"+ hit_position +"')";
     Debug.Log("......"+sql);
     conDB.InsertEnrties (sql);*/
 }
 void Start() {
     size = 16;
             resize = startsize - (size * 0.2f);
     prefab.transform.localScale = new Vector3(resize,resize,0);
     for (int y = 0; y < gridY; y++) {
         for (int x = 0; x < gridX; x++) {
             spawn_position = new Vector3(x, 0, y) * spacing;
             Instantiate(prefab, transform.position +spawn_position, Quaternion.identity);


         }
     }

 
 } 
 void Update()
 {
     int layerMask = 1 << 8;
     layerMask = ~layerMask;
     for (j = 0; j<Input.touchCount; j++){
         if (Input.GetTouch(j).phase != TouchPhase.Ended && Input.GetTouch(j).phase != TouchPhase.Canceled) {
             RaycastHit hit;
             Ray ray = Camera.main.ScreenPointToRay (Input.GetTouch(j).position);
             if (Physics.Raycast (ray, out hit,100)) {
                 if (hit.collider.tag == "ITEM") {
                     //insert("Size"+size, "CORRECT", spawn_position+"", hit.point+"");
                     Destroy(hit.collider.gameObject);
                 }
             }
         }
       }
 }
 void destroyer(){

 }
 void spawning()
 {

 }

} alt text

thank so much

untitled1.png (145.7 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by darthtelle · Apr 22, 2014 at 09:47 AM

Try using Physics.RaycastAll instead. Once you've got an array of all the colliders being hit by the ray, loop through and destroy them all.

 RaycastHit[] hits;
 hits = Physics.RaycastAll(transform.position, transform.forward, 100.0F);
 for(int hitIndex = 0; hitIndex < hits.Length; hitIndex++)
 {
    Destroy(hits[hitIndex].collider.gameObject);
 }


Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hern · Apr 22, 2014 at 10:18 AM 0
Share

thank you so much

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Android touch 3d Object event 1 Answer

Insatiate and Destroy problem 0 Answers

ray destroying prefab not clone? 2 Answers

i need help in walking character in android, using raycast where user touches? 0 Answers

Select and drag a gameObject with Touch 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges