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Question by Claymore · Jan 25, 2013 at 04:52 PM · raycastdistance

Why this script is not working?

Hi,i have script,i wanted to make it that i can only press "n" button from a certain distance,but its not working,why,please check it out and help me ;(

         var myDistance: float = 20;
         var cube : GameObject;
         var jointExist : boolean;
        
         function OnCollisionEnter(c : Collision) {
      
         if(!jointExist){
      
           var joint = gameObject.AddComponent(FixedJoint);
      
           joint.connectedBody = c.rigidbody;
      
           jointExist = true;
      
        }
      
     }
        
         function Update(){
             if(Input.GetKeyDown(KeyCode.N)){
                 if(Vector3.Distance(transform.position, cube.transform.position) < myDistance){
                     if(!jointExist){
                         var joint = gameObject.GetComponent(FixedJoint);
                         Destroy(joint);
                         jointExist = false;
                     }
                 }
             }
          
         }
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avatar image Dave-Carlile · Jan 25, 2013 at 04:59 PM 0
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What exactly isn't working? Are you getting any errors in the console? If not, add Debug.Log messages right after Get$$anonymous$$eyDown to see what the variable values are...

 Debug.Log("Distance=" + Vector3.Distance(transform.position, cube.transform.position));
 Debug.Log("myDistance=" + myDistance);
 Debug.Log("joinExists=" + jointExists);

Do the values make sense? Are they what you expect? Do they satisfy the conditionals so the code inside the varous if statements executes?

avatar image Vonni · Jan 25, 2013 at 05:33 PM 0
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Is distance 20 in inspector as well? I've messed up thinking I got value in script many times.

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Answer by Gizmoi · Jan 25, 2013 at 08:34 PM

I'm not 100% sure what this script is attempting to do, but I imagine that in Update, the 3rd if statement should read:

 if (jointExist == true)

rather than checking if it's false.

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avatar image Claymore · Jan 25, 2013 at 09:28 PM 0
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Well it should work that when i press "n" the cube gets sticky and it stick to any collision.

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