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Question by jonathan909 · Dec 09, 2012 at 01:46 AM · animationcolliderontriggerenterdoors

Problem with animation..

sorry for this, please share your wisdom guys.. Ive been trying to make this work the whole day.. from reading every forum and watching many videos i still cant find a way to make this work on my own..

var obj : Transform;

function OnTriggerEnter(other : Collider){

obj.animation.Play("openDoors");

};

i wa trting to animate my door with trigger once the character enters collider but once it was triggered i did not see the animation instead my character went through the door, i dont know what happend because when i was trying to do this earlier when my code for the trigger is not yet working and not triggering and cant access the animation from the game object my character/first person controller cant go through the doors.. what should i do?

i tried changing the

var obj : Transform;

to:

var obj : GameObject;

and got the same result... Y_Y,

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Answer by azmat786n · Dec 09, 2012 at 04:26 AM

 //need to place this function in your script at the end or begin
 //function about play animations
 function PlayAnimation(AnimName : String) {
     if (!animation.IsPlaying(AnimName))
     animation.CrossFadeQueued(AnimName, 0.3, QueueMode.PlayNow);
 }
 
 /////now when you want to play any animation call a function 
 //for example.
 function Start() {
   PlayAnimation("run");
 
 }
 
 
 //remember one more thing you must apply this script on that object which have animations..
 
 //hope this is helpful.
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