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Fixing my post processes in my game
I am creating a game and when I use Profiler I just noticed certain spikes in my game which causes the FPS to drop dramatically (for lack of a better word). According to this my main camera renders things using 90% of my GPU.
As I delve deeper down the rabbit hole the GPU usage breaks down to these statistics:
I need help understanding what to do in order to raise performance for my game. Can someone point me to the right direction?
You appear to be using a large number of image effects. Are they all 100% necessary? How many objects are you rendering? It looks like 36 objects. Can any of them be batched or occluded?
@Ed unity After a THOROUGH search it would seem that I have SSAO pretty much distributed along my 10 scenes. I used to have Bloom effects but it wasn't 100% necessary so I removed them. I keep SSAO but in the lowest level. Seemed to help but my scenes still lag a bit.
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