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Question by ExpiredIndexCard · Jun 27, 2013 at 05:13 AM · assetxmlfilesrefresh

Refresh assets during build.

How can I refresh the assets or a specific asset during a build? I have an xml file that is not updating and I need to manually refresh it from the assets folder. I can't be doing that in my build. How do I solve this problem?

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Answer by dorpeleg · Jun 27, 2013 at 06:04 AM

Run this: AssetDatabase.Refresh();

After saving the XML.

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avatar image ExpiredIndexCard · Jun 27, 2013 at 06:48 PM 0
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But this is only for the editor. Is there anything I can do that would work inside a build?

avatar image dorpeleg · Jun 28, 2013 at 01:15 PM 0
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I'm not sure it's possible (if anyone knows otherwise, please correct me).

Can you share some more details?

$$anonymous$$aybe I can think about a different solution for your problem.

avatar image ExpiredIndexCard · Jun 28, 2013 at 10:51 PM 0
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What can you do to refresh the screen to put the new updated information? You want me to take a video and show you what I mean?

avatar image dorpeleg · Jun 28, 2013 at 11:24 PM 0
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Can you explain what kind of data are you saving?

How are you saving the xml?

avatar image ExpiredIndexCard · Jun 29, 2013 at 12:18 AM 0
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This is the function that Im using to save:

 public static void Save(AllWeapons everyWeapon, string path)
     {
            XmlSerializer mySerializer = new XmlSerializer(typeof(AllWeapons));
         using(var stream = new FileStream(path, File$$anonymous$$ode.Create))
         {
             mySerializer.Serialize(stream, everyWeapon);
         }
         
     }  

The "AllWeapons" is the script name

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