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Question by jolyjokerz · Aug 23, 2013 at 06:44 PM · distancevectorcounterdistance check

variable++ error...

 int sayac = 0;
 
 void Start () {
 
 car = GameObject.FindGameObjectWithTag("car");
 AIcar = GameObject.FindGameObjectWithTag("AI");
 }
 void Update () {
 
 
 cardis= Vector3.Distance (car.transform.position, waypoints[sayac].transform.position);
 aidis = Vector3.Distance (AIcar.transform.position, waypoints[sayac].transform.position);
 if(aidis < 1)
 sayac++;
 
 Debug.Log(sayac);
 }

return value sayac = 0, sayac = 1, sayac = 1, sayac = 1, sayac = 1, first run working code but why does not continue ?

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Answer by save · Aug 23, 2013 at 07:11 PM

It's because

 if(aidis < 1)

The result is that sayac will only increment if it's below 1.

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avatar image jolyjokerz · Aug 24, 2013 at 05:29 PM 0
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How else can I do? automatically closes in an other waypoint let pass through?

avatar image -hiTo- · Aug 24, 2013 at 05:50 PM 0
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Your logic seems right on.

The problem is that the AIcar never comes close enough to waypoint #2.

Print out aidis and you will see that it never gets below 1 after the first waypoint.

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