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Question by gimoj · Apr 21, 2014 at 10:50 AM · positionflipx

How to flip based on x pos properly?

     if(gameObject.transform.position.x >= 0)
         {
     Vector3 bugbotScale = transform.localScale;
     bugbotScale.x *= -1;
     transform.localScale = bugbotScale;

         }

I'm trying to flip based on which side it is on screen. I works fine when not flipping but when it does it doesn't stop. It just keeps flipping

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avatar image Scribe · Apr 21, 2014 at 10:53 AM 0
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how about:

 if(gameObject.transform.position.x >= 0 && bugbotScale.x >=0){
avatar image gimoj · Apr 21, 2014 at 10:56 AM 0
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The flip worked perfectly but then the colliders stop working and I can't hit them anymore.

avatar image Scribe · Apr 21, 2014 at 11:13 AM 0
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colliders attached to 'bugbot' or attached to the other objects, please explain 'and I can't hit them anymore'.

avatar image gimoj · Apr 21, 2014 at 11:17 AM 0
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Whenever I add the code to the the script on bugbot It seems as though the trigger on my bat doesn't register when it hits the polygon collider of bugbot.

I think it has to do with this line on my bat

Transform BugbotTransform = Bugbot.transform;

and this error comes out in the console

NullReferenceException: Object reference not set to an instance of an object Bat.OnTriggerEnter2D (UnityEngine.Collider2D col) (at Assets/Scripts/Bat.cs:19)

avatar image Burla · Apr 21, 2014 at 11:47 AM 0
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Can you provide the code that the error message is referring to?

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Answer by Ed unity · Apr 21, 2014 at 07:18 PM

Negative scale is something that you should always try to stay away from when working with colliders. Try this instead:

 if(gameObject.transform.position.x >= 0)
 {
     Vector3 newbugbotPosition = new Vector3(-transform.position.x, transform.position.y, transform.position.z);
 
     transform.position = newbugbotPosition;
     transform.Rotate(Vector3.up * 180, Space.World);
 }


This should properly adjust the collider when the object flips and rotate it to face the opposite direction as well.

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