Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CoalCzar · Apr 21, 2014 at 03:14 AM · dontdestroyonloadsingleton

Singleton reproducing every other scene load

I set up a simple test to see how my singleton script was or wasn't working. I have two GameObjects in the scene, one with CallTheMethod on it and one with TheSingleton on it. The scripts are as follows:

 using UnityEngine;
 using System.Collections;
 
 public class CallTheMethod : MonoBehaviour {
     
 
     void Update()
     {
         if(Input.GetMouseButtonDown(0))
            CallItAndDie();
     }
 
     private void CallItAndDie()
     {
         if(TheSingleton.Instance != null)
             TheSingleton.Instance.Count();
         else
             print("No instance found.");
         Application.LoadLevel(Application.loadedLevel);
     }
 }
 
 using UnityEngine;
 using System.Collections;
 
 public class TheSingleton : MonoBehaviour {
 
     public static TheSingleton Instance;
     
     void Awake() 
     {
         if(Instance != null)
             Debug.Log("Instance is not null: " + " Instance is this: " + (Instance == this) + " Instance's gameObject: " + Instance.gameObject.name);
         else
             Debug.Log("Instance is null");
         if(Instance != null && Instance != this)
         {
             print("I'm destroying: " + gameObject.name);
             Destroy(gameObject);
         }
         Instance = this;
         gameObject.name = "SuperSingleton" + Time.time;
         DontDestroyOnLoad(gameObject);
     }
     
     public void Count()
     {
         Debug.Log("One, two, three.");
     }
 }

I got the following debug messages after clicking six times, can anyone explain what is going on? Objects are getting destroyed every other time, Instance is becoming null and then objects are not getting destroyed and Instance is assigned to new objects that survive. Screenshot of Debug messages

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image xortrox · Apr 21, 2014 at 03:35 AM 0
Share

Instance is not "this" by the time you check it, thus it gets destroyed every time before it gets to the line where you assign Instance.

avatar image CoalCzar · Apr 21, 2014 at 03:51 AM 0
Share

It's actually only getting destroyed every other time the level is loaded. And it's getting reassigned to new Singleton objects that survive. I should say that I clicked six times.

avatar image xortrox · Apr 21, 2014 at 04:05 AM 0
Share
 if(Instance == null)
 {
 
 Instance = this;
 gameObject.name = "SuperSingleton" + Time.time;
 DontDestroyOnLoad(this);
 
 }
 else
 {
 
 Debug.Log("Singleton Instance already existed, destroying.");
 Destroy(this);
 
 }

Would this approach work better?

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

DontDestroyOnLoad & Singleton 2 Answers

FindObjectOfType or FindWithTag 1 Answer

singleton, global vars and dontdestroyonload 2 Answers

Singleton and DontDestroyOnLoad question 1 Answer

Music Manager script. Do I want a singleton? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges