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i want to save high score but my code is not working???,i want to know where i have done mistake with this code . i want to save high score but i i restart the game this will reset??
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;
public class score : MonoBehaviour {
public Text scoretext;
public int ballvalue;
// Use this for initialization
public int scorevalue;
public gamecontroller GC;
public Text highscore;
void Start () {
scorevalue = 0;
highscore.text = PlayerPrefs.GetInt ("HIGH SCORE: \n",0).ToString();
Updatescore ();
updatehighscore ();
}
void OnTriggerEnter2D()
{
scorevalue += ballvalue;
GC.timeleft = Time.deltaTime +20 ;
Updatescore ();
timer ();
}
void OnCollisionEnter2D(Collision2D collision){
if (collision.gameObject.tag == "Bomb") {
scorevalue -= ballvalue ;
Updatescore ();
}
}
// Update is called once per frame
void Updatescore () {
updatehighscore ();
scoretext.text = "score:\n" + scorevalue;
}
void updatehighscore() {
if (scorevalue > PlayerPrefs.GetInt ("HIGH score:\n", 0))
{
PlayerPrefs.SetInt ("HIGH SCORE:\n", scorevalue);
highscore.text = scorevalue.ToString ();
}
}
void timer()
{
GC.timertext.text = "Time Left:\n" + Mathf.RoundToInt (GC.timeleft);
}
} ,
Answer by Happeloy · May 19, 2018 at 05:54 PM
You need to call
PlayerPrefs.Save();
after your call PlayerPrefs.SetInt(); to actually save the score.
Edit: you also need to be consistent when getting/setting the values, it's case sensitive. You are using three different strings here, "HIGH SCORE: \n", "HIGH score:\n" and "HIGH SCORE:\n", they need to be identical to all point to the same thing. And you don't need to put the \n in there.
Your answer
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