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Question by LeleUnity · Jul 30, 2016 at 10:05 PM · backgroundquadendless

Background on a Quad

Hello, I wanted to create an endless background of 3840*2160. I created a quad and applied the background as texture on top of it but of course the pitcure is squeezed and I dont want any manual rescale which will break the original resolution.

Could you tell me how to create a precise endless background of 3840*2160 ? thank you

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Answer by The-Evster · Jul 31, 2016 at 02:44 PM

 public float Speed = 0.5f;
     public Renderer rend;
     public Camera sceneCam;
     public GameObject self;
 
     void Start()
     {
         sceneCam = Camera.main;
         self = gameObject;
     }
 
 
     void Update()
     {
         Vector2 offest = new Vector2(Time.time * Speed, Time.time * Speed);
 
         rend.material.mainTextureOffset = offest;
     }
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avatar image LeleUnity · Aug 01, 2016 at 08:13 PM 0
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Could you explain me your code ? you are setting the offset to the Renderer so? I need to create a precise endless background of 3840*2160 (on a quad or in whatever way) thank you

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