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Question by Mr. New Guy · Sep 01, 2014 at 11:04 PM · c#buttonenum

How to assign Enums to button?

I made a texttwist-like game and i cant put the enums that i declared to my buttons.

Here's my code:

using UnityEngine; using System.Collections;

public class JumbledGame : MonoBehaviour {

 static T GetRandomEnum<T>()
 {
     System.Array A = System.Enum.GetValues(typeof(T));
     T V = (T)A.GetValue(UnityEngine.Random.Range(0,A.Length));
     return V;
 }
 
 public enum Menu {
     Main,
     Scores,
     Game
     
 }

 enum Words {
     adhoc,
     irony,
     crap,
     life,
     awe
 };


 public Menu currentWord ;
 public Texture btnStart;
 public Texture btnQuit;
 public Texture btnScores;
 public Texture lblTitle;

 void OnGUI (){

     GUILayout.BeginArea(new Rect(Screen.width /2 -350,Screen.height /2 -400, 750, 750));
     GUILayout.BeginHorizontal ();
     GUILayout.FlexibleSpace ();

     if (!btnStart) {
         Debug.LogError("Please assign a texture on the inspector");
         return;
     }
     if (!btnQuit) {
         Debug.LogError("Please assign a texture on the inspector");
         return;        
     }

     if (currentWord == Menu.Main) {
         currentWord = Menu.Main;

         GUILayout.Label(lblTitle);
         GUILayout.Space(10);

         GUILayout.BeginArea(new Rect(Screen.width /2 -460,Screen.height /2 -200, 500,500));
         if(GUILayout.Button(btnStart, GUILayout.Width(250), GUILayout.Height(70))){
             currentWord = Menu.Game;
         }

         if(GUILayout.Button(btnScores, GUILayout.Width(250), GUILayout.Height(70))){
             currentWord = Menu.Scores;
         }

         if(GUILayout.Button (btnQuit,  GUILayout.Width(250), GUILayout.Height(70))){
             Application.LoadLevel("scene1");
         }
         GUILayout.EndArea();
     }

     if (currentWord == Menu.Game) {
         currentWord = Menu.Game;

         Words choice = GetRandomEnum<Words>();
         GUILayout.Button("");

     }

     GUILayout.FlexibleSpace ();
     GUILayout.EndHorizontal ();
     GUILayout.EndArea ();


 }

}

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avatar image BMayne · Sep 02, 2014 at 02:59 AM 0
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I think you need to explain your question a bit better.

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