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Touch interface with alternative keyboard in Unity3D?
Best approach/idea for touch interface/designs?
I am trying to figure out how to let the user/player enter data from a touchdevices like iOS/Android devices.
I was thinking of something similar to the Google popup keyboard on Google Search, or the native keyboards within these devices. But as I dont have one of them yet for testing, I am focusing on how to implement one with Unity3D as a GUI interface.
Anyone got some ideas or better, experience with making these?
Current ideas:
GUI texture overlay with keyboard layout, a bit annoying to map each key for a texture/area.
GUI buttons for each key (looks ugly, but might work for a start and easy to build dynamically)
3D objects as keys, sounds like an overkill to me.
What else?
Answer by Joshua · Jun 20, 2011 at 01:50 PM
I would just wait till you have one of the devices for testing and use the native keyboards. If you insist on making one in Unity I'd go for GUI buttons.
its going to be part of the application and I think the native keyboards breaks the atmosphere of the environment, if its just for writing my name and such.
I am not sure if nativekeyboards are available inside fullscreen applications?