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Question by sadegh93 · Apr 20, 2014 at 12:50 PM · variable-definition

how to define this variable input directly from script (not from editor) ?

hello

excuse me , could i know how to define jumpTouchPad input (game object) directly from script (not from editor) ?

what changes should i apply in this script ?

if you look at speed var , i want to define jumptouchpad input like that

 private var canJump = false;
 var Speed:float=80;
 var jumpTouchPad : Joystick;
 function FixedUpdate () {
 var touchPad = jumpTouchPad;
 if ( !touchPad.IsFingerDown() )
             canJump = true;
          
          if ( canJump && touchPad.IsFingerDown() )
          {
          
             canJump = true;
             rigidbody.AddForce(Vector3.right*(Speed*Time.deltaTime));
          }   
 }

Thanks A lot

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avatar image Clonkex · Apr 20, 2014 at 01:17 PM 0
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What is Joystick? I can find no documentation relating to it anywhere.

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Answer by EvilTak · Apr 20, 2014 at 05:20 PM

You can use:
var jumpTouchPad = new Joystick(constructor_arguments_here);

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avatar image Clonkex · Apr 21, 2014 at 12:36 AM 0
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Isn't that C#? I believe the OP is using JavaScript.

avatar image EvilTak · Apr 21, 2014 at 07:09 AM 0
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The new operator is available in JavaScript also. https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/new

avatar image Clonkex · Apr 24, 2014 at 05:19 AM 0
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@Evil Tak Oh ok :)

avatar image Julien-Lynge · Apr 24, 2014 at 05:42 AM 0
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Whoops, ignore my previous post [now deleted], I didn't see that the poster was using a library that apparently defines a Joystick class. Commenting without thinking :)

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