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Question by akauper · Apr 20, 2014 at 05:17 AM · networkingscriptableobjectrpcmonobehaviournetworkview

networkView.RPC() inside a ScriptableObject

I have a MonoBehaviour derived class attached to a GameObject. Let's call it "ExampleMB".

Within the Awake() event of ExampleMB I instance a ScriptableObject derived class. Lets call it "ExampleSO".

ExampleSO contains a large number of properties of different ValueTypes (int, float, etc...).

Within the set{} portion of these properties I want to be able to call an RPC. The ExampleSO class holds a reference to the ExampleMB class. Therefore SENDING the RPC is no problem: exampleMB.networkView.RPC(parameters here). However, the receiving [RPC] tagged method is also within ExampleSO. This causes the problem.

An obvious answer is the have the receiving [RPC] tagged method be WITHIN ExampleMB, then point to ExampleMB's reference to ExampleSO.

My question is: Is there any way to receive the RPC within ExampleSO without needing an [RPC] tagged method within ExampleMB that points to ExampleSO?

Heres some example code:

 public class ExampleMB : MonoBehaviour
 {
     ExampleSO exampleSO;
 
     void Awake()
     {
         exampleSO = ScriptableObject.CreateInstance<ExampleSO>();
         exampleSO.Initialize(this);
     }
 }
 public class ExampleSO : ScriptableObject
 {
     ExampleMB exampleMB;
 
     int exampleProperty;
     int ExampleProperty
     {
         get { return exampleProperty; }
         set
         {
             exampleProperty = value;
             exampleMB.networkView.RPC("UpdateExampleProperty", RPCMode.All, exampleProperty);
         }
     }
 
     public void Initialize(ExampleMB exampleMB)
     {
         this.exampleMB = exampleMB;
     }
 
     [RPC]
     void UpdateExampleProperty(int value)
     {
         exampleProperty = value;
     }
 }
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Answer by vipvex · May 26, 2014 at 08:38 PM

Bump.

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