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Question by flokkienathur · Oct 01, 2012 at 06:37 PM · terrainglitchbuilding

Terrain trough floor.

Okey, so I posted this before, but I think I was not clear enough. The problem here is that I can see the terrain trough the floor of my houses. I tried multiple ways:

I tried to use texture offset, did not completely fix it. Still glitching, and floor can sometimes be seen trough the floor.

I tried using multiple camera's and render the buildings on a serparate layer. This did however, not work. You couldn't see the texture trough the floor. But you could se buildings trough terrains, like hills, tree's. So that did not work either.

Here is a picture, to see what I mean.

alt text

Any idea's on how to fix it?

terrain problem.jpg (195.0 kB)
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Answer by Kiloblargh · Oct 01, 2012 at 07:10 PM

A. Switch the renderQueue of the house to draw on top of the terrain when the player enters the doorway and back when they leave.

B. Raise your houses up a bit, give them a foundation and crawlspace.

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avatar image flokkienathur · Oct 01, 2012 at 07:13 PM 0
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Thanks! I will try it. I guess i have to do it with the foundation.

avatar image Kiloblargh · Oct 01, 2012 at 07:42 PM 0
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Just for realism's sake, houses should be modeled with elevated floors and front steps- if the house is going to be on a hillside, make a custom foundation that's higher on one side. There's no easy way to make holes in terrains, so you would have to do the render order trick if you want a house to have a basement or cellar area that goes down below the terrain level.

avatar image flokkienathur · Oct 02, 2012 at 06:11 AM 0
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I guess that will do, thank you for your advise

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