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Question by samz · May 19, 2012 at 08:54 AM · physicsrigidbodycharactercontroller

character controller + physics

I need help with logic.

I have a character controller which i need to stick with. But during times in my game it needs to bounce off and also affect seesaws in the game but ill need a rigidbody for that. So what may i do about this?

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avatar image slayer29179 · May 19, 2012 at 02:27 PM 0
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do you have a rigidbody on the sea saw? make sure gravity is turned on, if not turn it off try both :)

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Answer by slayer29179 · May 19, 2012 at 09:01 AM

You will need to attach a rigid-body, but then you need to attach a script from this post :)

http://answers.unity3d.com/questions/17566/how-can-i-make-my-player-a-charactercontroller-pus.html

also attach a hinge join to the see-saw and the base :)

hope this helps

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avatar image samz · May 19, 2012 at 02:24 PM 0
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If im not mistaken That script seems to only push other rigidbodies away and i dont think that will work for my problem? And ive got a hinge joint on the pivot of the seesaw which allows the actuall seasaw to swing.

Am i still doing something wrong?

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