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Can we include code from free Unity published samples in assets ?
I would like to include some of the code from Procedural examples, to showcase particle emission from procedural meshes in Particle Dynamic Magic v1.2
Is it possible ?
Here is the asset
[url]https://www.assetstore.unity3d.com/#/content/5141[/url]
Just the Perlin noise and the releavant script, maybe the procedural texture script too
I will change them to C# code of course and name them differenty so they do not conflict if someone already has them in the project
Would also probably inlude the lightning script too
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