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Question by MrFlibble · Mar 31, 2014 at 11:11 PM · gunlinerenderermousepositionlinecastlaser

How to get a LineRenderer to shoot from Gun Point to Mouse Position

So i created a LineRenderer to be used a a Laser Gun, it worked fine when I wanted it to shoot from the Gun Position forward but Now that I'm trying to make it go towards the Mouse it mainly just shoots upwards or in a random location. Here is my code so far.

 if(Input.GetMouseButtonDown(0)){ 
 
 
 var start = transform.position;
 laser.SetPosition(0,start);
 var location = Input.mousePosition;
 var finish = start + location * 10;
 var ray : RaycastHit;
 
 
 if(Input.GetButton("Fire1") && Physics.Raycast (location, start, ray)) 
 
 finish = ray.point;
 
 laser.SetPosition(1,finish);

Any help is much appreciated.

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Answer by robertbu · Apr 01, 2014 at 01:06 AM

You need to do some research into how Raycast are done. You either cast a ray, or you can cast from a world position and direction. Your Raycast() is using a screen location for the position and a world position for the direction. The typical code would look like this:

 var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 var hit : RaycastHit;

 if(Input.GetButton("Fire1") && Physics.Raycast (ray, hit)) { 
 
     laser.SetPosition(1,hit.point);
 }

Note this is using the 'ray' version of Raycast().

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avatar image MrFlibble · Apr 02, 2014 at 11:36 AM 0
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Thanks, This works when shooting the floor of my $$anonymous$$aze however when I shoot the walls the laser appears like a blur in the middle of the screen, Not starting at the start point and not finishing where the mouse is clicked.

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