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Change entire spriteSheet from animation tree
Hello, i've been looking some information about my dilemma in the forums but still no luck, so here goes
I have a spritesheet with all the moves of a single character.
http://i61.tinypic.com/2j2ff2e.png
This includes a lot of moves, walk, jump, damage, berserk, celebration battle, etc. also i have an animation tree which is surely a bad practice, since is too disordered
http://i60.tinypic.com/ake786.png
The order goes this:
Animator component has a controller
Controller has the states (seen in the image above)
States has the animations
Animations has the sprites
It works fine, and the animations are fluid, but there are a lot of characters (50 at least) which are having those behaviours as well, and i need to reuse those animations as much as possible. Since all the spritesheets has the same width and height, and the characters are the same size, can i only replace the spritesheet and keep the same animator, controllers and animations? if not, what could I do?
Thank you so much for your atention, and sorry for my foreign English
Answer by genk · Jul 30, 2014 at 08:48 PM
Sorry being too late to answer, thank you vey much for the reference!
Answer by Fusebreaker · Nov 02, 2014 at 07:29 AM
State machines can be reused especially since all of your characters will be animated exactly the same.
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