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Question by Skeledon · Apr 19, 2014 at 12:07 AM · rigidbodymeshobjects

How to glue multiple objects together

Hi, I wanted to know if there is a way to "glue" different objects together. I have different items in the scene: base figures (cubes) and simple "custom" mesh (tethraedron, pyramids, something of that kind). I want a way to hold these items together so that if I apply a force to one it doesn't move away from the rest of the items, but move the whole group instead, making it move / rotate accordingly. Thank you!

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avatar image getyour411 · Apr 19, 2014 at 12:08 AM 0
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transform.parent = (the same thing as the others)

Edit: converted to comment

avatar image Skeledon getyour411 · Apr 19, 2014 at 12:23 AM 0
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this does work in editor, but will it work with physics too? I'm doing some simple tests (cube faling with gravity) and it seems to me that they act kinda independently anyway

avatar image getyour411 getyour411 · Apr 19, 2014 at 12:33 AM 0
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Sorry I didn't see "rigidbody" (but I do now see 'force' which implies that); search UA/Google for any number of examples

Google: unity group rigidbodies together

avatar image robertbu · Apr 19, 2014 at 12:37 AM 1
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You may be able to use Joints. Take a look at the FixedJoint class.

avatar image Skeledon · Apr 19, 2014 at 11:33 AM 0
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I'll take a look at joints. I'll let you know if it does the trick. Thank you!

EDIT: IT seems like it's working, thank you!

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