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Question by uberokeer · Mar 12, 2013 at 06:07 AM · collisionrigidbodyplayer

Collision If Statement And Falling throught the ground (2 questions)

Is there a way to make a if statement for collisions? if so what is is? Or can You give me a link to a tutorial?

I would think it would be something along the lines of rigidbody collisons like:

 if (player.rigidbody.collisionWith(object)){
 //Do stuff here!
 }

or something but i can't seem to put a rigidbody on my character because i always fall through the ground. I have generated colliders on my character i tried meshcollider and character controller but i just float in the air. I have made sure i have terrain colliders on my terrains. That would also be nice if someone could answer that :D

Thanks In Advance.

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avatar image uberokeer · Mar 12, 2013 at 06:17 AM 0
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Yeah the collision detection here doesn't really work because it's within a function. Is there anyway you know of to somehow implement it as a coroutine in the update function?

avatar image uberokeer · Mar 12, 2013 at 06:21 AM 0
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Never$$anonymous$$d Sorry i forgot you can call functions from the update function :D Thanks for the tutorials though!

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Answer by AlucardJay · Mar 12, 2013 at 06:14 AM

I'm not sure of your current GameObject configuration after all that, so here's some links that cover the topics you mention :

  • http://cgcookie.com/unity/2011/12/05/introduction-to-character-controllers/

  • http://www.unity3dstudent.com/2010/07/essentials-e05-game-objects/

  • http://www.unity3dstudent.com/2010/07/essentials-e06-components/

  • http://www.unity3dstudent.com/2010/07/beginner-b00-adding-mass-gravity/

  • http://www.unity3dstudent.com/2010/07/beginner-b01-basic-collision-detection/

  • http://www.unity3dstudent.com/2010/07/beginner-b13-trigger-collision-detection/

Check out all the videos. Start at the bottom and work up : http://www.unity3dstudent.com/category/modules/

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