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UNITY shows texture image size as 0x0 in preview
My problem is after working normally with importing texture file (png, jpg,...), suddenly after inserting new texture by dragging and dropping, Unity shows no image in preview and its size is 0x0. Strangely, from that time every one of my newly imported images has error. Also, the console window keeps displaying:
Texture is not accessible.
TextureFormat is invalid!
imageIndex < 0 || imageIndex > m_ImageCount
No Texture memory available to upload
Unable to match textureformat to simple format 0 UnityEditor.AssetImporterInspector:Awake()
Has anyone encountered this problem before? Any solution?
Answer by rolandha2 · Nov 17, 2014 at 04:34 PM
I have the same problem currently with Unity 4.5.4 It is only happening in one specific project, others are fine. Few days ago everything worked, now I get this error for every texture. reimporting all, reinstalling unity, nothing helped. anyone any idea what to do?
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