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Question by piedoom · Dec 05, 2013 at 08:05 PM · guirect

C# - Setting color of a rect on creation

 Rect rightArrowRect = new Rect(Screen.width*1/2,0,Screen.width,Screen.height/6);
 Rect leftArrowRect = new Rect(0,0,Screen.width*1/2,Screen.height/6);
 Rect upArrowRect = new Rect(0,Screen.height/6,Screen.width,Screen.height/6);

For my interface, I am naming 3 rectangles as gui buttons. As of now, they are clear. How can I set the rectangle's color on creation for each element? Everything I have read so far has to do with GUI something or others... Apologies for the lack of details, C# isn't a code that I'm fairly familiar with.

Bonus: is there a way to set a small texture image to the center of each rect to make them easier to identify?

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Answer by flaviusxvii · Dec 05, 2013 at 08:12 PM

A Rect isn't actually a renderable thing. You want something derived from http://docs.unity3d.com/Documentation/ScriptReference/GUIElement.html

like http://docs.unity3d.com/Documentation/ScriptReference/GUITexture.html perhaps.

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avatar image piedoom · Dec 05, 2013 at 08:14 PM 0
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Ah, didn't know that. Now just to figure out how all this stuff works...

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Answer by stevethorne · Dec 05, 2013 at 08:13 PM

The Rect structure does not contain information for color, this is something you're going to have to change through the GUI buttons. When you call your GUI button you can apply the color you want through the GUI.backgroundColor property.

 GUI.backgroundColor = Color.red;
 GUI.Button( rect, "red button", guiStyle );
 
 GUI.backgroundColor = Color.blue;
 GUI.Button( rect, "blue button", guiStyle );

You can also do this through GUIStyles, which can be better if you want to do more with the style of the button, but will require more work.

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