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Question by Samael_00001 · Apr 18, 2014 at 12:45 PM · gameobjectgameobject.find

Is there any analog of GameObject.Find() function?

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avatar image robertbu · Apr 18, 2014 at 02:22 PM 0
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I don't understand your question. Please explain further.

avatar image Samael_00001 · Apr 18, 2014 at 03:19 PM 0
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for example: I want to change position of an object and to do this I have to write "GameObject.Find("objectName").transform.position = new Vector3 (3,0,0)".. is there any other way to refer to some specific object without using the Find() function?

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Answer by robertbu · Apr 18, 2014 at 03:31 PM

There are a couple of other ways, but all are similar. For example you ca use a tag and use GameObject.FindWithTag(). But typically what you want to do is to cache the Find() for future use:

 private var player : Transform;
 
 function Start() {
     player = GameObject.Find("Player").transform;
 }

Then anytime in the rest of the code you want to set the position, you would do:

 player.position = Vector3(3,0,0);

You can also use drag and drop. That is if you have a public variable:

 var player : Transform;

or in C#:

 public Transform player;

Then you can drag and drop the player game object on the 'player' variable in the Inspector to form a link.

GameObject.Find() is not very efficient, so you want to avoid calling it every frame.

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avatar image Samael_00001 · Apr 18, 2014 at 03:40 PM 0
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Thanks a lot!!

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Answer by Andrew_Kenady · Apr 18, 2014 at 03:32 PM

There are many ways to locate and manipulate game objects.

GameObject.Find(string name)

FindObjectOfType()

FindGameObjectWithTag(string tag)

Transform.Find(string name)

and many more!

You can also declare a public GameObject at the top of your script, and then assign it in the Editor with drag-and-drop.

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avatar image Samael_00001 · Apr 18, 2014 at 03:40 PM 0
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Thank you!

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