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Question by highpockets · Nov 24, 2013 at 06:21 AM · iphonebatchingdraw callsdynamic batching

More Objects and less draw calls? Or Fewer Objects and more draw calls?

What should I be more concerned about processing wise ( we're talking iPhone development here ), more objects or more draw calls.

I had a 5 object character that produced 3 draw calls. I went back into the modelling program and separated the mesh into 7 objects ( lowering the vertex count per object ), which in turn dropped my draw calls to just 1 for the character. My question is simply, is it more costly to have the extra objects with the same amount of verts or is it more costly to have the extra draw calls?

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avatar image Benproductions1 · Nov 24, 2013 at 06:38 AM 0
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That depends on what you're doing. $$anonymous$$ore objects generally require more CPU power while draw calls slow down the rendering. But always remember... There is such a thing as over optimisation.

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Answer by Panik.Studios · Nov 24, 2013 at 08:17 AM

The Answer is Testing.. Pull up your Stats and try different things.. It really depends on the platform you;re developing for as well! I see u wrote Iphone..Well honestly there are more things to consider then just CPU as far as performance..

Baking is also your friend! Use it where you can!

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