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Question by dorpeleg · Jul 17, 2013 at 04:16 PM · meshmaterialbatchingdrawcallsdynamic batching

Dynamic batching not working?

Hello everyone.

I seem to have a problem with the dynamic batching (using unity 4.1.5f1 pro).

I have 40 different meshes used to make 80 gameobjects (each mesh is used twice).

The first 40 are using a total of 8 materials and the second 40 are using only one material.

As I understand it (maybe I got it wrong), I should get a total of 9 draw calls.

But instead, I'm getting 80 draw calls.

More information: The materials I'm usaing have no textures, only color. I'm not modifying the materials in any way, so no instances are created (also checked the inspector while running).

Any ideas?

Thanks.

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avatar image dorpeleg · Jul 23, 2013 at 12:49 PM 0
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After testing for a while, I found out that the cause of this, is the shader I'm using.

I'm using: Transparent_Single_Color_Shader.

Any ideas why the batching isn't working for this shader?

avatar image MissingSemicolon · Jul 24, 2013 at 03:57 PM 0
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I might be wrong but i think any materials with alpha in will break batching. $$anonymous$$ight give the material you posted a test and see if i can find out.

avatar image dorpeleg · Jul 24, 2013 at 06:20 PM 0
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Will very appreciate if you will :)

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