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Question by frankyboy450 · Apr 18, 2014 at 01:04 AM · androidadspurchase

Paying to remove adds in android games

Hello. I'm in the final stages of finishing an app that I've been working on for a small while and I decided to implement some add banners in the menus. To remove these ads I decided that people would have to pay $1 but when it comes to implementing it, would you recommend using in-app purchase to get the ads removed? or should I use another app that I put on the market for $1?

Thanks for reading -Frank

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Answer by HarshadK · Apr 18, 2014 at 10:50 AM

IMHO the preferable way to do this would be in-app purchase.

There are a lot of cases that come into picture.

Consider, you have two versions of app - one with ads and one without.

Since you are providing users with free version of the app users are surely to download that first so that they can check the application to see if they like it or not.

Now as user has downloaded the free version of the app now he decides to have no ads to be shown. Now would you prefer to just pay through in-app or would want to download another version of the app just to have ads gone?

Now through the perspective of a developer having just a single application to manage is way efficient than having two different versions of the app. If you have some user data saved by your game then you surely have to make sure user does not loose the data when he downloads the paid version.

But in case of in-app purchase you do not need to worry about the management of data of user as you would in case of two versions. Right?

In favor of having a paid version, a user might directly want to download the paid version so that he do not want to see the ad in the app, not even once.

But again, then what are the chances that users will prefer to spend money to download an app for just not having ads in it when he has an option to first check the app and then make his decision to spend the money?

I rest my case!

N.B.: This is not the end to this discussion as there are still a lot of issues that needs to be discussed. Any comments?

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avatar image frankyboy450 · Apr 18, 2014 at 11:20 PM 0
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How do you know that a person has paid (in-app) to remove adds? I mean, you could have a boolean and set it to true if he pays or something like that, but if he uninstalls the game and wants to install it again, he'll have to buy it once more?

It's much more flexible to have one app ins$$anonymous$$d of two since you would have to disable the ads in the code and remove it from the project(so it doesn't take space), build it and then put the adds back again for later updates.

avatar image HarshadK · Apr 21, 2014 at 05:27 AM 0
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When user uninstalls and installs the app again then you can provide user with option to restore his purchases as your ad in-app purchase will be non-consumable. So it shouldn't be much of an issue to track if a person has paid to remove ads or not.

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