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Question by Xicer · Jul 28, 2012 at 01:15 PM · prefabenemyhealth

Enemy health. Need to take damage from two different bullet prefabs

Hi guys

I need for an enemy to take damage from two different bullet prefabs.

bullet and bullet1.

 var health : int = 100;
 var prefab : Transform;
 var sound : AudioClip;
 var Points : Transform;
 
 function OnCollisionEnter (hit : Collision) {
     if(hit.gameObject.CompareTag("bullet") {
         health -= 25;
         
         AudioSource.PlayClipAtPoint(sound,transform.position);
     }
 
     if(hit.gameObject.CompareTag("bullet1")) {
         health -= 15;
         AudioSource.PlayClipAtPoint(sound,transform.position);
     }
     
     if (health <= 0) {
         Destroy(gameObject);
         AudioSource.PlayClipAtPoint(sound,transform.position);
 
         var instanceBullet=Instantiate(prefab, transform.position, Quaternion.identity);
 
         var instanceBullet1=Instantiate(Points, transform.position, Quaternion.identity);
     }
 }

The problem is my enemy only gets destroyed with the first prefab bullet. And the second prefab bullet1 doesn't destroy the enemy.

Any help would be appreciated.

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Answer by TowerOfBricks · Jul 28, 2012 at 01:22 PM

Hm... I edited your post to fix code formatting. Perhaps I fixed the bug by mistake. Because now I cannot find anything wrong with your code. What would have caused it would be if you had written

 if (health == 0) {

Since 25*4 is 100, and the health would therefore reach exactly 0, but 15*7 is 105, which would mean that the health would go to -5 directly. So an exactly == 0 check would fail. I was too quick fixing the formatting so I don't know if there was a < symbol there (some of the code was converted to html entities).

Otherwise you just have to check if the other bullet really has a "bullet1" tag. Make sure the object with the collider has it, not some other GameObject which might be connected to the bullet.

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avatar image Xicer · Jul 28, 2012 at 01:33 PM 0
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It seems the formatting was to blame. It is working now.

if(hit.gameObject.CompareTag("bullet") { health -= 25;

     AudioSource.PlayClipAtPoint(sound,transform.position);
 }

 if(hit.gameObject.CompareTag("bullet1")) {
     health -= 15;
     AudioSource.PlayClipAtPoint(sound,transform.position);
 }

I hadn't written the {} in the if conditions.

Thank you so much.

avatar image eeveelution8 · Mar 10, 2013 at 11:28 PM 0
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i tryed this script, it works to an extent, but i tried editing it to work with 4 bullets and broke ti. how do you do it?

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