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Question by samiam618 · May 04, 2015 at 05:09 AM · nullreferenceexceptionscore

NullReferenceException thrown when trying to access a function from another GameObject

I'm trying to access the increaseScore() function in the ScoreManager class when there is a collision in the kidController class. I created a ScoreManager GameObject in the kidController class, but a NullReferenceException is thrown when I try to access the increaseScore() function with the message "Object reference not set to an instance of an object." I'm new to unity and C# and I've been having trouble with accessing different GameObjects from within scripts. I saw another post where you had to take out the GetComponent line because it was confusing things with the inspector, but I commented that line out and still got the same error on the scoreManager.increaseScore() line.

Here's the kidController class:

 using UnityEngine;
 using System.Collections;
 
 public class kidController : MonoBehaviour {
     
     ScoreManager scoreManager;
 
     void Start () {
         scoreManager = GetComponent<ScoreManager>();
     }
     void OnCollisionEnter2D(Collision2D coll){
         if(coll.gameObject.tag == "sloppyJoe"){
             scoreManager.inscreaseScore();
             print(scoreManager.score);
         }
     }
 
     
 }
 

And here's the ScoreManager class:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class ScoreManager : MonoBehaviour {
 
     public int score;
     public Text scoreLabel;
 
     void Start () {
         score = 0;
     }

     void Update () {
         scoreLabel.text = score.ToString ();
     }
 
     public void inscreaseScore(){
         score++;
         print ("increaseScore func: " + score);
     }
 }
 

PS neither of the print lines work

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Answer by DoTA_KAMIKADzE · May 04, 2015 at 05:12 AM

From what you say I guess that your ScoreManager script is a component of the other object than the object which contains kidController, hence your GetComponent in Start function will return null. You can verify my guess just like that:

 void Start()
 {
     scoreManager = GetComponent<ScoreManager>();
     Debug.Log(scoreManager == null);
 }

Now in order to properly get reference to your script you have 3 general ways:

1) Make your scoreManager variable either public or add [SerializeField] and then drag and drop object which contains your kidController script right onto it in Inspector view.

2) Find your object and get componenet from it:

  • Find

  • FindWithTag

  • FindGameObjectsWithTag

  • FindObjectOfType

  • FindObjectsOfType

For example if you have only 1 instance of kidController script in whole scene you can get it like that:

 ScoreManager scoreManager;
 void Start()
 {
     scoreManager = FindObjectOfType<ScoreManager>();
 }

3) Assign scoreManager to a static variable and then access through it wherever and whenever you want.

Choose whichever way you like more.

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Answer by samiam618 · May 04, 2015 at 11:23 PM

Ok I got everything to work. The kidController class looks like this:

 using UnityEngine;
 using System.Collections;
 [RequireComponent(typeof(AudioSource))]
 
 public class kidController : MonoBehaviour {
 
     public GameObject scoreManager;
 
     void Start () {
         scoreManager = GameObject.FindGameObjectWithTag("score");
     }
 
     void OnCollisionEnter2D(Collision2D coll){
         if(coll.gameObject.tag == "sloppyJoe"){
             ScoreManager.inscreaseScore();
         }
     }
 
     
 }
 

And the ScoreManager class looks like this:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class ScoreManager : MonoBehaviour {
 
     public static int score;
     public Text scoreLabel;
 
     void Start () {
         score = 0;
     }
     
     void Update () {
         scoreLabel.text = score.ToString ();
     }
 
     public static void inscreaseScore(){
         score++;
         print ("increaseScore func: " + score);
     }
 }
 
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