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               Question by 
               mike29willems · Mar 24, 2019 at 05:45 PM · 
                anglecollison  
              
 
              How to detect the angle off the collision with an array (or collider)?
In my scene (room) I want the character to be able to walk on all walls, therefore I created a bridge to connect them. If I know the collision of the player on the bridge I can rotate him and add gravity to him so that it looks as if he would normally walk on the ground. I'am not using a CharacterController and I'am using an array for ground detection so how can I detect the angle of the ground with it (or if not, with a capsule collider)?
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              Answer by kvicksilv3r · Mar 24, 2019 at 05:48 PM
Try getting the normal of the impact point and use the inverse of it as the gravitational direction
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