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Strange Relationship Between Armature and Mesh Rendering Game Object
Hello Unity community.
The last time I asked this question, I received no answers at all, but since then I've done some investigating and have come up with a couple new useful pieces of information. This is the issue:
First I have an armature (any at all). If I create any game object that has a mesh renderer component and parent it to the armature, strange things happen. The object center of every member of the armature hierarchy above the child game object becomes the same as the game object's center. They become positioned at the same location, although they never visually move. I can then even move the game object and observe the positions of the bones changing in the inspector. One of many problems that arise from this is that, if I try to rotate anything that is parented to one of the affected bones, it will rotate around the center of the mesh rendering game object mentioned above.
Some helpful information:
All of my armatures are from Blender. This problem has only appeared when using unity on computers that are using Windows 8.1; Windows 8.0 and Windows 7 have been fine.
If anyone has a clue at all, it would be helpful. This very strange issue has brought my projects to a screeching halt for weeks. Thanks.
Just for clarification. You have a skeleton that you have imported and things you attach to the bones as children are behaving in unexpected ways?
Yes. To be more precise, the children are causing the bones to behave in unexpected ways.
Odd discovery: The local coordinates of an affected bone remain unchanged, even though the editor displays all the affected bones as having their center on the same point. I'm not sure what to make of this.
Could you link us to the asset? That way I may be able to help you out.
Your answer