Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by simmond4 · Apr 17, 2014 at 12:56 AM · dragdynamicplanet

Creating a script which applies different drag based on distance to all objects within field

Hello everyone, new here to the community. So I've been creating somewhat of a 2d (with 3d models) space-based game. Now, I have planets that will have predefined mass. What I need to do is create a script which will say something like:

If distance (z) is y2 from sphere (center or surface doesn't matter), apply this (x) angular drag and (w) regular drag.

Where (z) would be distance of object from sphere, (y 1 and 2) would be ranges of distance (affected by mass of the sphere), and (x) (w) would be the two drags based on distance.

Then I would have multiple instances, so as you move away from the sphere, the drag becomes exponentially less until you are "out of the atmosphere" and it equals 0. It doesn't need to be incredibly dynamic, it will basically go from 1 down to 0 by .1 decrements so it only needs 11 ranges. The scope of these planets and size of affected bodies is fairly small in scale.

So I have static spheres which trigger a change in player.rigidbody but I want my script to be dynamic, applied to each planet, and affect all objects within the different spheres of influence.

Thank you for your time.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image supernat · Apr 17, 2014 at 01:01 AM 0
Share

Sorry, is there a question? You seem to already know what you want the script to do, so this doesn't seem like a "how would I approach this" question. If your script isn't working, please post the code, and we can help.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Pressing the enter key to chat script writing TextField How can I activate? 0 Answers

Drag Object along local z-axis. Using WorldToScreenPoint. 1 Answer

How to solve this component error prolbem? 1 Answer

Reloader Weapon's Bullet? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges