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SphereCastAll return individual surface normals
A sphereCastAll comes into contact with 2 planes forming a ledge. If both planes belong to the same mesh, then only one contact will be returned from the sphereCast. From my understanding, the normal of this contact is calculated from the point of collision on the sphere's surface towards the center of the sphere.
Would it be possible instead to somehow find the surface normals of both planes forming this ledge once the sphereCast comes into contact with them?
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