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"Sprite outline generation failed" iOS.
I just updated to unity 4.5 and started getting an error in my logs when I run my app on a device.
"Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?"
I've broken this message down as many ways as I can but there's no mention of it on google so I'm thinking it must be a new issue.
This happens when I try to add a PolygonCollider2D to an object at runtime. The collider works perfectly anyways but I'd really like to make this message go away.
Answer by Landern · May 30, 2014 at 02:42 PM
Mark the texture type as advanced, enable read/write.
This only happens to me on iOS. We have a dynamic sprite system and lot's of possible sprites. I have to mark all my sprites as advanced on iOS?
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