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Question by bbeckford · Apr 16, 2014 at 10:05 AM · animationbuildanimation editormechanim animationanimation-blending

Animation Glitches in Build

Hi all,

I have a character in my game that carries an umbrella and briefcase. The umbrella and briefcase are both part of the character's rig and he animates and looks great inside the editor (see example below). The character also has an animation where he opens up the umbrella. I am using mecanim.

Working Umbrella

However when I publish a web, Android or iOS build, the umbrella gets stuck in a weird half open state like the below:

Broken Umbrella

And it opens fully in animation loops where it shouldnt'.

There's no compression turned on that I can see, and I've exhausted all my ideas on why it would do this. But put simply, it works in the editor, so why not in a build?

Edit - I'm using Unity Pro, version 4.3.4f1

Edit - Still got this issue, there's some Stack Overflow bounty here for you if you can help me

Any hints would be greatly appreciated!!

Thanks

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