Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Diet-Chugg · Sep 28, 2011 at 04:04 PM · errorisnormalized

How to fix !IsNormalized (dir) error

Hello! The error I am gettnig is !IsNormalized (dir)

the error points to this code: var ray : Ray; ray = Camera.main.ScreenPointToRay (Vector3((Camera.main.pixelWidth/2),(Camera.main.pixelHeight/2), 0));

How would you fix an error as such?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image syclamoth · Sep 28, 2011 at 04:22 PM 0
Share

This is a bit of a weird one. The error here should only occur when you pass a non-normalized vector to a ray constructor, but since the ray gets created automatically, I would have assumed such a thing was impossible! Are you sure it's that line? What happens if you use

 Camera.main.ViewportPointToRay(Vector3(0.5, 0.5, 0));

ins$$anonymous$$d? (yes I know it doesn't quite do the same thing, but it'll help narrow the bug down).

avatar image Diet-Chugg · Sep 28, 2011 at 04:48 PM 0
Share

found out a bit more information I am also getting an error of "Screen position out of view frustum" Looking into what a frustum is and I figured it out. (I was moving my camera too fast.)

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Diet-Chugg · Sep 28, 2011 at 04:48 PM

Solved. Was moving my camera too fast.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
3

Answer by Jameslewood · Oct 15, 2013 at 10:17 AM

Anyone else coming across this, I managed to get the error and a few others because I applied a lens flare to a camera instead of to an object. Just need to remove it from the camera.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Run-Time Errors! Particle Instantiations 1 Answer

Console Error while in editior 4 Answers

Confusing error messages, !IsNormalized and NxRay direction not valid 0 Answers

Assertion failed: Assertion failed on expression: 'IsNormalized(normal, 0.001f)' 0 Answers

Scene::raycastAnyShape: The maximum distance must be greater than zero! 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges