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Question by
marius.treu · Jan 08, 2014 at 01:12 PM ·
script loadingweb browser
Web Build load external C# Script
Hi Unity-community,
I want to create an webplayer build (ofc running in browser). Inside this build I want to call to an external (outside of the build) C# Script to an relative path. Saying it in other words, I want some similar to Resources.load() but to an external script.
The reason why I do this is because I have more than one Unity application running on the browser and since all my applications use the same Scripts, I need to have them out of the build for synchronization purposes...
Does anyone have an solution for this?
Kind regards and thanks in advance!
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