Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by GalZohar · Jan 01, 2013 at 03:07 AM · particlesshurikenfiremissile

Alternative for worldVelocity in Shuriken Particle System?

Based on: http://answers.unity3d.com/questions/18620/problem-matching-particle-object-velocities-speed.html?sort=oldest

I have the same problem, but I use the Shuriken particle system to create the effect I want (engine fire of moving missile). Without inherit world velocity and simulate in world space, I get a nice flame but it rotates with the missile. Trying to use inherit velocity of 1 and simulate in world space causes weird behavior which sounds like what the other question was trying to deal with (particles flying in weird speeds and directions even when missile flies straight). With the Shuriken particle system, however, I couldn't find how to adjust the worldVelocity so the particles inherit the correct value.

So, how would you make particles properly inherit the velocity of a missile using the Shuriken particle system?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image djarcas · Feb 06, 2013 at 04:53 PM 0
Share

Did you solve this? I'm having exactly the same issue.

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by proandrius · Feb 06, 2013 at 06:03 PM

Hi I don't fully understand your issue. Can you please write a bug report (Help->Report a Bug) and write a case number at andrius@unity3d.com. Thank you. :-)

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image djarcas · Feb 06, 2013 at 06:08 PM 0
Share

Really, you didn't understand the original question?

"I want to fire particles at the same velocity as another object, I do this in the legacy particle system with the variable worldVelocity, what is the equivalent call in Shuriken?"

A good example is sparks co$$anonymous$$g off a car doing 100mph, in any given direction. The sparks should spawn at the same speed as the car. Ins$$anonymous$$d, they spawn at a velocity of 0.

avatar image GalZohar · Feb 06, 2013 at 06:23 PM 0
Share

From the link above:

 theEmitter.worldVelocity = target.velocity;

However, this only fixes the problem for ellipsoid particle emitter. The Shuriken system has no similar variable to take care of it.

Basically, when using "simulate in world space" and "inherit velocity = 1", particles will not properly inherit the velocity of the shuriken particle system gameobject (which in my case was moving as a child of a moving rigidbody gameobject).

avatar image
0

Answer by battagline · Oct 22, 2013 at 12:39 AM

I'm having this exact same issue. Was it ever resolved?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by cyan01 · Nov 07, 2013 at 06:44 AM

It's called "Inherit Velocity"

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image [DR] Abbot · Aug 07, 2014 at 08:05 PM 0
Share

It's broken.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Shuriken Particles Max Numbers 1 Answer

Shuriken Particles Error / Bug 0 Answers

Can you change the speed of a spawned particle? 2 Answers

Turn On & Off Shuriken particle system? 2 Answers

Fire particle problem. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges