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Question by Dogg · Oct 05, 2014 at 12:33 AM · c#guiclick

Is There A Way To Make Sprites Clickable?

Hello I have a quick but important question. Is there any way to make Sprites Clickable(like GUI) through a script without using GUI Texture? I simply want to make my sprite game objects(all they have on them is a sprite renderers) be able to take me to different scenes when I click on them. The reason why I don't want to use GUI Texture is because the sprite gives a more better look than the GUI Texture(you'll have to see it to know what I mean, but I won't show anything). Hope you guys can help me.

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Answer by Fornoreason1000 · Oct 05, 2014 at 12:42 AM

Definitely it involves 3 steps

  • Check if the user has clicked the mouse

  • Check if the positions of the Mouse and sprite match or within a certain parameter

  • Run your code

first two are done for you

http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseDown.html

you just need to add a collider to the sprite. (not sure if 2D ones work, doesn't mention them in the docs) then this code.

 public class MyGUISprite : MonoBehaviour {
 void OnMouseDown() 
 {
     print("clicked")
     //do something
 
 }

you can attach this to your sprite object...

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avatar image Dogg · Oct 05, 2014 at 01:19 AM 0
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Thank you it works. I had to move around the sprite's Z access in order to get the effect I wanted, but it works just fine. Thanks again.

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